![]() ![]() With a shield tank, the Hurricane can pull quite respectable speeds, and adding together its 25% hull bonus to range with the effect of T2 Barrage ammo lets autocannon hit out to warp disruptor range effectively. The Micro Jump Drive offers one useful approach to brawling fits, at the cost of significant fitting demands: you can attempt to kill anything which gets into warp scrambler range, and then MJD out of trouble. Watch out for battleships and other battlecruisers, which might prove tankier than you. Hurricanes fitted for very short-range brawling muster a lot of DPS, especially with T2 autocannon and Hail ammo. The range of possible fits and tactical approaches offered by the Hurricane is-typically for a Minmatar ship-very wide, and to describe them all in detail would make this article a hostage to fortune (game updates). An active armor tank might be easier to fit and simpler to get right. Consider whether your character skills lend themselves more to shield or to armor tanking: for PvE, the Hurricane can mount a passive shield tank or an active armor tank. Autocannon might mean more incoming DPS (as you will have to fight closer to NPC enemies) and slower completion times (as you will have to travel into range), but they will muster more DPS and cope better with agile targets. The appropriate skills required for fitting an Armor or Shield Tank.Īrtillery is probably the preferable choice for basic mission-running combat, as it has a longer range. ![]() Drones V, Light Drone Operation V, Drone Interfacing IV and Gallente Drone Specialization I/ Minmatar Drone Specialization I are all important for getting as much DPS out of the 40m 3 drone capacity as possible.Sharpshooter is important for artillery fitted Hurricanes, though due to autocannons' small optimals it isn't as important for autocannon fits.Along with the obvious Power Grid Management and Electronic Systems fitting skills required for fitting most ships, Weapon Upgrades and Advanced Weapon Upgrades should be trained to V and at least II respectively to help alleviate fitting problems associated with the ship's powergrid.Rapid Firing, Surgical Strike, skills that increase DPS and are thus vital to all turret-based damage dealing ships, should all be trained to at least IV.Gunnery V, Medium Projectile Turret V and Medium Autocannon Specialization/ Medium Artillery Specialization trained to at least I to fit T2 guns, which do more damage and are substantially cheaper than the meta 4 variants, along with the ability to use T2 ammo types.Minmatar Battlecruiser to at least IV to properly take advantage of the Hurricane's massive DPS buff that comes with every extra level in the skill.Roaming gangs of shield tanked Hurricanes with Scimitar logistic support are a fearsome sight and a highly effective combat fleet. In PvP the Hurricane can be fitted as a simple, armor-buffered short-range bruiser a fast shield-tanked "Nanocane" or as a shield-tanked, medium-range high-alpha artillery platform. Most Minmatar pilots choose a Hurricane as their 元 mission ship, fitting either a passive shield tank or an active armor tank. It can deal impressive DPS and can be shield or armor tanked. The Hurricane (often simply the Cane) has a long history of positive PvP and PvE performance and is one of the most versatile ships in the game. ![]()
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